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yawn/AGENTS.md
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Ampandheaust 6bbf8039e4 Strip core to render data and render graphs
Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-19 09:41:41 +00:00

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# Build, Lint, and Test Commands
- `npm run examples`: Start the examples index with Vite and WASM hot reload
- `npm run build`: Build optimized WASM and JS in `dist/` for development
- `npm run build-release`: Build optimized WASM and JS for production
- `cargo check`: Validate Rust sources quickly before full builds
- `cargo fmt`: Format Rust code with rustfmt
- No unit tests currently exist; add them as `*_tests.rs` modules
# Code Style Guidelines
- **Rust 2021 idioms**: Use snake_case for modules, files, functions, and variables
- **Indentation**: 4 spaces (configured in rustfmt)
- **Imports**: Group std library, external crates, then local modules
- **Types**: Use descriptive struct fields and enum variants (e.g., `positions`, `normals`)
- **Error handling**: Use `thiserror` derive macro for custom error types
- **Naming**: Mirror GLTF semantics explicitly in struct fields
- **WGSL shaders**: Keep binding names aligned with Rust bind group layouts
- **JavaScript/TypeScript**: Format with prettier defaults
- **Comments**: Add documentation comments for public APIs using `///`
- **Logging**: Use `log::info!`, `log::error!`, etc. from the log crate, not `println!`