Files
yawn/coredocs/reference/worker.md
T
Ampandheaust 92638e6c9f core: writer-owned relocation
The worker no longer copies rows when an array cannot grow in place. It
reserves a zeroed region, returns the staged descriptor with a commit
flag, and queues every other request until the main thread (the only
writer) has copied the old bytes and sent commit-rows. Writes that raced
the old worker-side copy were lost; lights in the glTF viewer regularly
ended up at the origin because of it.

Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 06:40:44 +00:00

56 lines
4.7 KiB
Markdown

# Worker message reference
All fields below are top-level beside `type` and `request`. Except for `init` and `upload-texture`, transfer lists are empty.
| `type` | Fields | Transfer list | Success `result` | Constraints / effects |
|---|---|---|---|---|
| `init` | `canvas: OffscreenCanvas`, `arenaBytes: number` | `[canvas]` | `{ buffer: SharedArrayBuffer, rows: Descriptor[], features: string[] }` | Once only; initializes WASM/WebGPU. `features` lists optional device features that were available (`timestamp-query`, `indirect-first-instance`). |
| `create-rows` | `name`, `rows`, `stride`, `format` | — | `{ rows: descriptor, commit: boolean }` | Nonempty name; rows > 0; stride ≥16 and multiple of 16; format f32/u32/i32. Existing name may only retain format/stride and grow. `commit: true` means the rows moved: copy the old bytes into the descriptor and send `commit-rows`. |
| `create-rows-batch` | `rows: Array<{name,rows,stride,format}>` | — | `{ rows: descriptor[] (input order), commit: string[] }` | Nonempty. Sequential; in-place creations/growths survive a later failure, staged relocations are discarded. `commit` lists the arrays that moved. Active GPU resources refresh once for in-place growth. |
| `commit-rows` | `names: string[]` | — | `undefined` | Publishes staged relocations after the caller copied them. Must name every staged array. Frees the old rows, refreshes bound GPU buffers once, sets `sabDirty`. While a relocation is staged the worker queues every other request until this arrives. |
| `delete-rows` | `name` | — | `undefined` | Not `signals`, not active slots, not referenced by active graph. |
| `allocate-object` | `name`, `count: u32 = 1` | — | `{ id, rows: descriptor, commit: boolean }` | Not `signals`; `count` > 0; reserves `count` contiguous rows starting at `id`; may grow. `commit` as in `create-rows`. |
| `delete-object` | `name`, `id: u32` | — | `undefined` | ID must be the first row of an active span; the whole span is zeroed. |
| `sync-rows` | `name`, `first: u32 = 0`, `count: u32` | — | `undefined` | Uploads rows `first .. first + count` of the array into every active GPU buffer bound to it (any `sync`) and sets `sabDirty`. `ROW_RANGE` when the span exceeds the array. No-op without an active loadout. |
| `compile-graph` | `serialized: string` | — | graph ID string | Parses and stores; same ID replaces previously stored graph. Does not activate it. |
| `switch-loadout` | `id` | — | `undefined` | Builds GPU resources and activates stored graph. Clears `bundleDirty`, sets `sabDirty`. |
| `upload-texture` | `name`, `mipLevel: u32`, `image: ImageBitmap` | `[image]` | `undefined` | Uploads immediately if active graph has the texture and caches source for future switches. Source extent must fit destination/mip. Sets dirty. |
| `delete-texture` | `name` | — | `undefined` | Deletes/closes cached mip sources; does not remove graph texture or mark dirty. |
| `play` | — | — | `undefined` | Enables render-loop ticks; resets last-time baseline. |
| `pause` | — | — | `undefined` | Stops loop updates/renders. |
| `set-fps` | `fps: u32` | — | `undefined` | 0 uncapped; maximum 1000. Does not itself dirty a frame. |
| `set-profiler` | `enabled` (boolean-coerced) | — | boolean | Result says timestamp queries are supported. Enables only when requested and supported. |
Rust/WASM numeric conversion applies to `u32` fields; callers should send finite nonnegative integers in range rather than rely on coercion.
## Profiler events
When enabled and supported, the worker polls every 250 ms and may send an unsolicited message with **no request field**:
```js
{
type: "profile",
stats: {
frame: 42,
milliseconds: 0.31,
readbackMilliseconds: 4.8,
adapter: "Adapter name · DeviceType · Backend",
canvas: { width: 1280, height: 720 },
passes: [{ name: "triangle", milliseconds: 0.31 }]
}
}
```
One pass timing corresponds to a compiled execution; compatible adjacent render passes are merged into one execution labelled `first … last (N draws)`. Samples are throttled and asynchronous, so they are diagnostics, not one event per frame. Disabling clears pending published statistics and the worker polling interval.
## Texture lifecycle
Create an `ImageBitmap`, then relinquish it to the worker:
```js
const image = await createImageBitmap(blob);
await request("upload-texture", { name: "albedo", mipLevel: 0, image }, [image]);
```
The name is a graph texture ID, not an arbitrary row name. Upload can precede graph activation because sources are cached. Non-transient textures with an unchanged descriptor can be retained across switches; cached levels are reapplied when needed. `delete-texture` only removes these cached sources.