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# Yawn
Yawn Core is two things: a generic structure-of-arrays arena in a `SharedArrayBuffer`, and a render-graph worker that turns externally supplied WGSL into an up-front WebGPU loadout.
```text
JSO or FXNode → AST → S-expression → graph worker → WebGPU
any thread → direct shared row writes ┘
```
Messages allocate `{ name, rows, stride, format }` arrays and load graphs. Existing render data is changed by writing `f32`, `u32`, or `i32` rows directly. Allocations are 64-byte aligned, row strides are multiples of 16 bytes, and compatible non-overlapping transient textures share physical allocations.
WGSL, pipelines, glTF import, and conventional mesh/camera/material handles live in `addons/`; core contains no shader or scene model.
```sh
npm start
```
This opens the docs. The complete runnable example is at `/playground`.