Files
yawn/core/lib.rs
T

310 lines
9.6 KiB
Rust

//! The arena and allocator compile natively for `cargo test`; everything touching WebGPU is wasm-only.
#![cfg_attr(not(target_arch = "wasm32"), allow(dead_code))]
#[cfg(target_arch = "wasm32")]
use std::cell::RefCell;
#[cfg(target_arch = "wasm32")]
use std::rc::Rc;
#[cfg(target_arch = "wasm32")]
use serde::Deserialize;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
#[cfg(target_arch = "wasm32")]
#[path = "render_graph/compiler.rs"]
mod compiler;
#[cfg(target_arch = "wasm32")]
#[path = "renderer/wgpu.rs"]
mod gpu;
#[cfg(target_arch = "wasm32")]
#[path = "render_graph/gpu_resource.rs"]
mod gpu_resource;
#[cfg(target_arch = "wasm32")]
#[path = "render_graph/render_graph.rs"]
mod graph;
#[cfg(target_arch = "wasm32")]
#[path = "renderer/render.rs"]
mod render;
mod render_data;
#[cfg(target_arch = "wasm32")]
#[path = "render_graph/store.rs"]
mod store;
#[cfg(target_arch = "wasm32")]
use gpu::Wgpu;
#[cfg(target_arch = "wasm32")]
use render::RenderLoop;
#[cfg(target_arch = "wasm32")]
use render_data::RenderData;
#[cfg(target_arch = "wasm32")]
use store::Store;
#[cfg(target_arch = "wasm32")]
#[derive(Deserialize)]
struct RowRequest {
name: String,
rows: u32,
stride: u32,
format: String,
}
#[cfg(target_arch = "wasm32")]
#[wasm_bindgen]
pub struct Core {
data: Rc<RefCell<RenderData>>,
gpu: Rc<RefCell<Option<Wgpu>>>,
store: Rc<RefCell<Store>>,
render: Rc<RenderLoop>,
}
#[cfg(target_arch = "wasm32")]
#[wasm_bindgen]
impl Core {
#[wasm_bindgen(constructor)]
pub fn new(arena_bytes: u32) -> Result<Self, JsError> {
Ok(Self {
data: Rc::new(RefCell::new(
RenderData::new(arena_bytes).map_err(JsError::new)?,
)),
gpu: Rc::new(RefCell::new(None)),
store: Rc::new(RefCell::new(Store::default())),
render: Rc::new(RenderLoop::new()),
})
}
pub async fn initialize(&self, canvas: web_sys::OffscreenCanvas) -> Result<(), JsError> {
let gpu = Wgpu::new(canvas)
.await
.map_err(|error| JsError::new(&error))?;
*self.gpu.borrow_mut() = Some(gpu);
self.render
.start(self.gpu.clone(), self.store.clone(), self.data.clone());
Ok(())
}
pub fn rows(&self) -> String {
serde_json::to_string(&self.data.borrow().descriptors()).unwrap()
}
/// Optional WebGPU features the device was created with (for example `indirect-first-instance`).
pub fn features(&self) -> String {
let gpu = self.gpu.borrow();
serde_json::to_string(&gpu.as_ref().map(|gpu| &gpu.features[..]).unwrap_or(&[])).unwrap()
}
/// Creates or grows an array. When `commit` is set the rows moved: the caller must copy the old
/// bytes into the returned descriptor and send `commit_rows` before any other request.
pub fn create_rows(
&self,
name: String,
rows: u32,
stride: u32,
format: String,
) -> Result<String, JsError> {
let (rows, moved) = self
.data
.borrow_mut()
.create_rows(name, rows, stride, format)
.map_err(JsError::new)?;
if !moved {
self.refresh_rows(&rows.name)?;
}
Ok(serde_json::json!({ "rows": rows, "commit": moved }).to_string())
}
/// Like `create_rows` for several arrays; `commit` lists the arrays that moved.
pub fn create_rows_batch(&self, source: &str) -> Result<String, JsError> {
let requests: Vec<RowRequest> =
serde_json::from_str(source).map_err(|_| JsError::new("ROWS"))?;
if requests.is_empty() {
return Err(JsError::new("ROWS"));
}
let refresh = requests
.iter()
.any(|request| self.store.borrow().uses_rows(&request.name));
let results = {
let mut data = self.data.borrow_mut();
let results = requests
.into_iter()
.map(|request| {
data.create_rows(request.name, request.rows, request.stride, request.format)
})
.collect::<Result<Vec<_>, _>>();
if results.is_err() {
data.discard_pending();
}
results.map_err(JsError::new)?
};
let commit = results
.iter()
.filter(|(_, moved)| *moved)
.map(|(rows, _)| rows.name.clone())
.collect::<Vec<_>>();
if refresh && results.iter().any(|(_, moved)| !moved) {
self.refresh()?;
}
let descriptors = results
.into_iter()
.map(|(rows, _)| rows)
.collect::<Vec<_>>();
Ok(serde_json::json!({ "rows": descriptors, "commit": commit }).to_string())
}
/// Publishes relocations the caller finished copying, then rebuilds the GPU side once.
pub fn commit_rows(&self, source: &str) -> Result<(), JsError> {
let names: Vec<String> = serde_json::from_str(source).map_err(|_| JsError::new("ROWS"))?;
self.data
.borrow_mut()
.commit(&names)
.map_err(JsError::new)?;
if names.iter().any(|name| self.store.borrow().uses_rows(name)) {
self.refresh()?;
}
self.data.borrow_mut().mark_dirty();
Ok(())
}
fn refresh_rows(&self, name: &str) -> Result<(), JsError> {
if let Some(gpu) = self.gpu.borrow().as_ref() {
self.store
.borrow_mut()
.refresh_rows(name, gpu, &self.data.borrow())
.map_err(|error| JsError::new(&error))?;
}
Ok(())
}
fn refresh(&self) -> Result<(), JsError> {
if let Some(gpu) = self.gpu.borrow().as_ref() {
self.store
.borrow_mut()
.refresh(gpu, &self.data.borrow())
.map_err(|error| JsError::new(&error))?;
}
Ok(())
}
pub fn delete_rows(&self, name: String) -> Result<(), JsError> {
if self.store.borrow().uses_rows(&name) {
return Err(JsError::new("ROWS_ACTIVE"));
}
self.data
.borrow_mut()
.delete_rows(&name)
.map_err(JsError::new)
}
/// Reserves rows; `commit` is set when the array moved, exactly like `create_rows`.
pub fn allocate_object(&self, name: &str, count: u32) -> Result<String, JsError> {
let (id, grew, moved) = self
.data
.borrow_mut()
.allocate_object(name, count)
.map_err(JsError::new)?;
let rows = self
.data
.borrow()
.staged(name)
.ok_or_else(|| JsError::new("ROWS_UNKNOWN"))?
.clone();
if grew && !moved {
self.refresh_rows(name)?;
}
Ok(serde_json::json!({ "id": id, "rows": rows, "commit": moved }).to_string())
}
pub fn delete_object(&self, name: &str, id: u32) -> Result<(), JsError> {
self.data
.borrow_mut()
.delete_object(name, id)
.map_err(JsError::new)?;
self.data.borrow_mut().mark_dirty();
Ok(())
}
/// Uploads rows `first .. first + count` of `name` to every active GPU buffer bound to it.
pub fn sync_rows(&self, name: &str, first: u32, count: u32) -> Result<(), JsError> {
let gpu = self.gpu.borrow();
let gpu = gpu
.as_ref()
.ok_or_else(|| JsError::new("WEBGPU_UNINITIALIZED"))?;
self.store
.borrow()
.sync_rows(name, first, count, gpu, &self.data.borrow())
.map_err(|error| JsError::new(&error))?;
self.data.borrow_mut().mark_dirty();
Ok(())
}
pub fn compile_graph(&self, source: &str) -> Result<String, JsError> {
let graph = compiler::compile(source).map_err(JsError::new)?;
Ok(self.store.borrow_mut().save(graph))
}
pub fn switch_loadout(&self, id: &str) -> Result<(), JsError> {
let gpu = self.gpu.borrow();
let gpu = gpu
.as_ref()
.ok_or_else(|| JsError::new("WEBGPU_UNINITIALIZED"))?;
self.store
.borrow_mut()
.switch(id, gpu, &self.data.borrow())
.map_err(|error| JsError::new(&error))?;
self.data.borrow_mut().loadout_ready();
Ok(())
}
pub fn upload_texture(
&self,
name: String,
mip_level: u32,
image: web_sys::ImageBitmap,
) -> Result<(), JsError> {
let gpu = self.gpu.borrow();
let gpu = gpu
.as_ref()
.ok_or_else(|| JsError::new("WEBGPU_UNINITIALIZED"))?;
self.store
.borrow_mut()
.upload_texture(name, mip_level, image, gpu)
.map_err(|error| JsError::new(&error))?;
self.data.borrow_mut().mark_dirty();
Ok(())
}
pub fn delete_texture(&self, name: &str) {
self.store.borrow_mut().delete_texture(name);
}
pub fn play(&self) {
self.render.play();
}
pub fn pause(&self) {
self.render.pause();
}
pub fn set_fps(&self, fps: u32) -> Result<(), JsError> {
self.render.set_fps(fps).map_err(JsError::new)
}
pub fn set_profiler(&self, enabled: bool) -> bool {
let supported = self
.gpu
.borrow()
.as_ref()
.is_some_and(|gpu| gpu.timestamp_queries);
self.render.set_profiling(enabled && supported);
if enabled && supported {
self.data.borrow_mut().mark_dirty();
}
supported
}
/// Installs the worker-local sink that publishes completed GPU timings into shared memory.
pub fn on_profile(&self, callback: js_sys::Function) {
self.render.on_profile(callback);
}
}