Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
11 lines
259 B
JSON
11 lines
259 B
JSON
{
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"name": "@yawn/mesh-handles",
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"version": "0.1.0",
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"description": "Conventional mesh, instance, camera, and material handles over Yawn render data",
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"type": "module",
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"exports": "./src/index.js",
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"dependencies": {
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"@yawn/core": "0.1.0"
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}
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}
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