Co-authored-by: Heaust Azure <heaust.azure@gmail.com> Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
20 lines
892 B
Markdown
20 lines
892 B
Markdown
# Yawn
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Yawn Core is two things: a generic structure-of-arrays arena in a `SharedArrayBuffer`, and a render-graph worker that turns externally supplied WGSL into an up-front WebGPU loadout.
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```text
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JSO or FXNode → AST → S-expression → graph worker → WebGPU
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↑
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any thread → direct shared row writes ┘
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```
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Messages allocate `{ name, rows, stride, format }` arrays and load graphs. Existing render data is changed by writing `f32`, `u32`, or `i32` rows directly. Allocations are 64-byte aligned, row strides are multiples of 16 bytes, and compatible non-overlapping transient textures share physical allocations.
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WGSL, pipelines, glTF import, and conventional mesh/camera/material handles live in `addons/`; core contains no shader or scene model.
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```sh
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npm start
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```
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This opens the docs. The complete runnable example is at `/playground`.
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