Update README.md
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@@ -27,13 +27,23 @@ What algorithms are we planning to have,
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- Global Illumination? (how?)
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- Global Illumination? (how?)
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- postprocesses?
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- postprocesses?
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- physics?
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- physics?
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- simulations? (fluid, cloth, rigid body)
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- simulations? (fluid, cloth, rigid body, wind)
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- g-splats?
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- g-splats?
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- volumetrics? (openvdb?)
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- volumetrics? (openvdb?)
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- edge detection?
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- edge detection?
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- SDFs?
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- SDFs?
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- animation/bones?
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- animation/bones?
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- spatial audio?
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- spatial audio?
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- particles?
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- instancing?
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- procedural gen? (providing noise textures, perlin, voronoi)
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- mesh edits/CSG?
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- glass/refraction?
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- nanites?
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- caching?
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- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
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- server components? (websockets for mesh streaming)
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- collision sounds?
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## are we gon use ogl or start from scratch?
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## are we gon use ogl or start from scratch?
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