Update README.md
This commit is contained in:
@@ -27,13 +27,23 @@ What algorithms are we planning to have,
|
||||
- Global Illumination? (how?)
|
||||
- postprocesses?
|
||||
- physics?
|
||||
- simulations? (fluid, cloth, rigid body)
|
||||
- simulations? (fluid, cloth, rigid body, wind)
|
||||
- g-splats?
|
||||
- volumetrics? (openvdb?)
|
||||
- edge detection?
|
||||
- SDFs?
|
||||
- animation/bones?
|
||||
- spatial audio?
|
||||
- particles?
|
||||
- instancing?
|
||||
- procedural gen? (providing noise textures, perlin, voronoi)
|
||||
- mesh edits/CSG?
|
||||
- glass/refraction?
|
||||
- nanites?
|
||||
- caching?
|
||||
- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
|
||||
- server components? (websockets for mesh streaming)
|
||||
- collision sounds?
|
||||
|
||||
## are we gon use ogl or start from scratch?
|
||||
|
||||
|
||||
Reference in New Issue
Block a user