Commit Graph
50 Commits
Author SHA1 Message Date
Ampandheaust f324ff6bb2 handles: one interleaved vertices/indices arena
Geometry becomes a span in a single 80-byte interleaved `vertices` array
plus a span in a single `indices` array, allocated through the core's
span allocator instead of one arena array per mesh attribute. Draws are
always indexed with baseVertex; face-material overrides emit one draw per
run of same-material faces rather than one per face. Vertex data is
validated as a whole before any span is touched, same-geometry mutations
are serialised, and render signal 4 is held across a span change until
the graph reflecting it is published. Sibling arrays grow to the primary
array's capacity in one batch; reserve() takes vertex/index totals.

Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 07:00:36 +00:00
Ampandheaust 92638e6c9f core: writer-owned relocation
The worker no longer copies rows when an array cannot grow in place. It
reserves a zeroed region, returns the staged descriptor with a commit
flag, and queues every other request until the main thread (the only
writer) has copied the old bytes and sent commit-rows. Writes that raced
the old worker-side copy were lost; lights in the glTF viewer regularly
ended up at the origin because of it.

Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 06:40:44 +00:00
Ampandheaust 31d3ae21ff core: manual buffer sync with sync-rows, reuse unchanged buffers and pipelines across activations
Also lets the screenshot suite point at another reference directory and settle longer.

Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 05:53:44 +00:00
Ampandheaust 49c80a209e core: indirect draw passes, device feature list, drop handles-specific bundle heuristics
Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 05:31:11 +00:00
Ampandheaust dda602c4a2 core: span allocation with shared free list and geometric growth
Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 05:26:26 +00:00
Ampandheaust e7546e4b78 Expand render graph playground editing
Amp-Thread-ID: https://ampcode.com/threads/T-01a033d4-0e44-708e-af0e-6166283416ff
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-25 05:18:14 +00:00
Ampandheaust d71da85307 Fix Docker deployment inputs
Include all addon workspaces and vendored dependencies in image builds, and expose deploy time plus commit metadata on the home page.

Amp-Thread-ID: https://ampcode.com/threads/T-01a033d4-0e44-708e-af0e-6166283416ff
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-24 18:30:45 +00:00
Ampandheaust 6153223fd5 Add FxNode render graph playground
Add persistent render graph loadouts, grouped node authoring, code-appending apply behavior, explicit playground lighting, and resilient worker startup.

Amp-Thread-ID: https://ampcode.com/threads/T-01a033d4-0e44-708e-af0e-6166283416ff
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-24 17:45:48 +00:00
Ampandheaust 951449db0b Add local glTF viewer and visual coverage
Amp-Thread-ID: https://ampcode.com/threads/T-01a02d1c-27fc-7761-9f51-ed97b2dd4e3e
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-24 10:51:26 +00:00
Ampandheaust df8b69e09d Add polling Docker deployments
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-22 07:09:49 +00:00
Ampandheaust eb7508d1c1 Add production Docker deployment
Amp-Thread-ID: https://ampcode.com/threads/T-01a02485-5574-707c-bff4-5668d83bee8a
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-22 06:54:18 +00:00
Ampandheaust d95e099fa4 Enhance CDN packages and playground
Amp-Thread-ID: https://ampcode.com/threads/T-01a02485-5574-707c-bff4-5668d83bee8a
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-22 06:21:39 +00:00
Ampandheaust 7070799862 Add Go CDN and playground server
Build Core and Handles into in-memory CDN modules, add the marketing site and tutorial docs, and provide a SQLite-backed WebGPU playground with TypeScript tooling and profiling.

Amp-Thread-ID: https://ampcode.com/threads/T-01a02485-5574-707c-bff4-5668d83bee8a
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-21 16:42:02 +00:00
Ampandheaust 53a53a8f3f Fix arc camera controls
Amp-Thread-ID: https://ampcode.com/threads/T-01a02421-6802-705a-bc0d-f0745c5902b9
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-21 11:56:42 +00:00
Ampandheaust 0516b9a9ba Remove Sponza material preview meshes
Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-21 08:11:34 +00:00
Ampandheaust f40314dcdc Fix distant PBR rendering artifacts
Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-21 06:19:38 +00:00
Ampandheaust 9ca12c237e Add SAB-backed rotor transforms and smooth camera controls
Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-21 05:30:09 +00:00
Ampandheaust 0e6d7e367c Render only when shared state changes
Add shared-data and bundle invalidation signals, and have handles publish them automatically for SAB and graph mutations.

Document the raw core worker protocol in a dedicated VitePress site and simplify the glTF import and picking example.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-21 04:02:33 +00:00
Ampandheaust 481d105f19 Fix render pacing and profiler readback
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 15:42:31 +00:00
Ampandheaust abfa428464 Optimize forward rendering and add benchmark
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 14:36:51 +00:00
Ampandheaust 000bfd63bf Optimize render graph and add GPU profiling
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 11:48:06 +00:00
Ampandheaust ded70a3cb4 Add interactive tutorial playgrounds
Embed editable split-view examples throughout the guide, restore the full LFS-backed Sponza demo, batch glTF hydration, honor hierarchical transforms, and report transformed BVH picks with a live FPS counter.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 09:21:21 +00:00
Ampandheaust 9768765d74 Replace addons with conventional handles
Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 06:39:30 +00:00
Ampandheaust 239b1d25b0 Build Rust render graph core
Keep hot render state in a generic shared SOA arena and use worker messages only for allocation, graph compilation, loadout changes, and render pacing. Compile external S-expression graphs into upfront WebGPU resources, transient aliases, and reusable render bundles.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 05:35:24 +00:00
Ampandheaust d095ee7849 Restore Rust core at repository root
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 03:40:59 +00:00
Ampandheaust f12c7c9603 Rewrite core around shared rows and render graphs
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
2026-08-19 15:30:32 +00:00
Ampandheaust d34722d66d Add tutorial docs and interactive playgrounds
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-19 14:20:59 +00:00
Ampandheaust 6bbf8039e4 Strip core to render data and render graphs
Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-19 09:41:41 +00:00
Ampandheaust 0e44917f9e Rebuild core around render graph AST and shared memory
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-18 11:58:31 +00:00
AmpandAkash Shakdwipeea a23ef37b4d refactor: order raster cohorts by authored nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019ff1fa-611d-71c8-aefd-86659bff2075
Co-authored-by: Akash Shakdwipeea <ashakdwipeea@gmail.com>
2026-08-11 20:28:50 +00:00
Ampandheaust 780f194be4 feat: compile pipeline-specific render pass cohorts
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 14:49:22 +00:00
Ampandheaust 27e3dd64ae chore: refresh fxnode gesture fixes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 10:26:50 +00:00
Ampandheaust 90406ae18f feat: add variadic render graph logic nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 10:03:06 +00:00
Ampandheaust 0e866596c0 refactor: make instance type metadata opaque
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 06:13:25 +00:00
Ampandheaust 092b319d75 refactor: remove redundant runtime ownership
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:58:55 +00:00
Ampandheaust 204cb744df refactor: reuse texture descriptor predicate
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:36:56 +00:00
Ampandheaust 4ff33e4079 refactor: narrow graph editor api
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:26:44 +00:00
Ampandheaust c1a95e4b27 refactor: simplify web bootstrap
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:02:22 +00:00
Ampandheaust 2ff8a4a17b refactor: remove dead input and readback paths
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 01:28:57 +00:00
Ampandheaust b5366d8b77 feat: compile multisampled graph attachments
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 00:48:35 +00:00
Ampandheaust eb640f0183 feat: synthesize default graph attachments
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 23:08:26 +00:00
Ampandheaust f6d6af7a17 feat: replace mesh queries with typed predicates
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 20:37:44 +00:00
Ampandheaust c7ffb0543e feat: resolve frame out surface formats
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 17:55:20 +00:00
Ampandheaust fd85b3d051 feat: move display transform into frame out
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 16:14:21 +00:00
Ampandheaust 972fadc635 feat: add color grading graph nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 14:18:04 +00:00
Ampandheaust 67cf3a6555 refactor: centralize fullscreen graph policy
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 13:45:10 +00:00
Ampandheaust edc7c8ef29 refactor: redesign render graph nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 13:00:29 +00:00
Ampandheaust fc8c16daec refactor: consolidate render graph architecture
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-27 21:11:54 +00:00
Ampandheaust 05311e564c feat: add gpu driven render graph pipeline
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-27 20:26:31 +00:00
Ampandheaust d4e8634f67 feat: add render graph driven renderer architecture
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-27 02:53:44 +00:00