Update README.md
This commit is contained in:
@@ -44,6 +44,14 @@ What algorithms are we planning to have,
|
|||||||
- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
|
- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
|
||||||
- server components? (websockets for mesh streaming)
|
- server components? (websockets for mesh streaming)
|
||||||
- collision sounds?
|
- collision sounds?
|
||||||
|
- HDR/LDR rendering?
|
||||||
|
- tonemapping?
|
||||||
|
- lighting bsdf? materials?
|
||||||
|
- trails?
|
||||||
|
- vfx?
|
||||||
|
- vr/ar?
|
||||||
|
- dynamic textures?
|
||||||
|
- shadow casting?
|
||||||
|
|
||||||
## are we gon use ogl or start from scratch?
|
## are we gon use ogl or start from scratch?
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user