Update README.md

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Heaust Azure
2024-08-02 23:06:46 +05:30
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@@ -44,6 +44,14 @@ What algorithms are we planning to have,
- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
- server components? (websockets for mesh streaming)
- collision sounds?
- HDR/LDR rendering?
- tonemapping?
- lighting bsdf? materials?
- trails?
- vfx?
- vr/ar?
- dynamic textures?
- shadow casting?
## are we gon use ogl or start from scratch?